For her project »StellaLuna: A Moon Goddess«, Aneeza Ashraf (MA 3D Animation for Film & Games) brought her idea, a moon goddess, to life.
She did the whole design process and executed it: from concepting to modeling to texturing to rigging and then finally, to character posing. Here are some insights from her work she developed in her 1st semester module »Virtual Character Creation«.
Sculpting/Modeling: ZBrush, Maya
Texture Painting: Substance Painter